Well, at least the glitches have been really funny. Naughty Dog’s soirée back into PC gaming has gone just as badly as anyone could have expected as The Last of Us 1 has suffered some hilariously bad and comical glitches.
So, was this the reason why Sony forced all Naughty Dog games to become PlayStation Exclusives? Because if this is the case, then I completely understand why.
Alright, being serious, this really shouldn’t be too surprising given how long it’s been since Naughty Dog actually released games designed for platforms other than PlayStation. Seriously, it’s been 27 years since Naughty Dog was an independent video game developer making games for numerous platforms and locations, thus making it almost a certainty they’d screw up designed a game as visually complex as The Last of Us 1 for PC.
Their engineers simply don’t have the porting/multi-platform experience as I doubt their overlords at Sony were allowing these guys to make PC and Xbox ports of the likes of The Last of Us, Uncharted, etc. in their spare time.
Nevertheless, some of these glitches are comically bad.
Personally, and thankfully, I haven’t played The Last of Us 1 on my PC as I’ve not only paid for the same game 16 different times (or its starting to feel that way with all of the releases and remakes), but it’s just not the type of game that has me jumping at the Steam markets to purchase it.
Don’t get me wrong, it’s totally fine if one buys this game on PC as a computer has more graphical and modification (mods) opportunities than on a console, but the story stays the same no matter where one play’s the game.
If you play The Last of Us 1 on PC, you’ll still end up with the famous Joel and Ellie “swear to me” scene to close out the game. If you play the game on PlayStation, you’ll also end up with the famous Joel and Ellie “swear to me” scene to end the game. And if you play The Last of Us 1 on the moon through a flip-phone, you’ll, once again, end up with the famous Joel and Ellie “swear to me” scene to wrap up the game.
That’s not going to change no matter how many times or different platforms one plays this game.
What could change this game is mods created by the community as we see in The Elder Scrolls series and The Witcher series, yet those are bad comparisons as they are open-world, RPG games and The Last of Us 1 is not. It’s a very-limited open-world/action-adventure game that relies on its storytelling and cut scenes to progress the story along, rather than giving players mysteries, side quests, etc. to occupy their time in the, respective, game world an RPG game would do.
Of course, there’s nothing wrong with that, but it makes the failures of this game on PC that much more concerning as the storytelling, graphics, character designs, etc. are the only things attracting fans to this version of the game.
Having cutscenes render so horribly that it makes Ellie and Joel render like 1996 Mortal Combat characters, or get so graphical distorted they look like how someone high on mushrooms would see the world, is such a massive development blunder.
To overlook/miss such huge coding errors makes me think this game was cranked out way too early…which only points to pressure from the Sony executives to market this franchise. I mean, The Last of Us T.V. series was quite popular, and it would make sense why Sony would want to capitalize on promoting a game that came out a decade ago.
Obviously, Naughty Dog will get these issues under control, but this bad launch is yet another reminder against the devastating consequences extreme management pressure at massive corporations can produce.
Images Source: Featured Image: (Sony/Naughty Dog) (The Last of Us Part I – Launch Trailer | PC Games – YouTube)
In Text Image 1: (Sony/Naughty Dog) (The Last of Us Part I – Launch Trailer | PC Games – YouTube)